Papervision3Dメモ #6

2007.04.02

Papervision3Dのblogで紹介されてるBouncingCubesを改造しつつ、複数のオブジェクトを扱う勉強。

BouncingCubes.swf(要:FlashPlayer9)
画面クリックでキューブが跳ねる。

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package
{
    import flash.display.*;
    import flash.events.*;
 
    import org.papervision3d.scenes.*;
    import org.papervision3d.objects.*;
    import org.papervision3d.cameras.*;
    import org.papervision3d.materials.*;
 
    [SWF(backgroundColor=0xffffff)]
 
    public class BouncingCubes extends Sprite
    {
        //___________________________________________________________________
        //                                                            3D vars
        private var container :Sprite;
        private var scene     :Scene3D;
        private var camera    :Camera3D;
        private var rootNode  :DisplayObject3D;
 
        static public var MAXX:int = 10;
        static public var MAXY:int = 10;
        static public var SIZE:Number = 90;
        static public var SIZE2:Number = 100;
        private var vbox:int = 0;
 
        //___________________________________________________________________
        //                                                               main
        public function BouncingCubes()
        {
            stage.frameRate = 60;
            stage.quality = "MEDIUM";
            stage.scaleMode = "noScale";
            stage.align = StageAlign.TOP_LEFT;
 
            this.addEventListener( Event.ENTER_FRAME, loop3D );
            this.stage.addEventListener(Event.RESIZE, onStageResize);
            this.stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
 
            init3D();
        }
 
        //____________________________________________________________________
        //                                                              init3D
        private function init3D():void
        {
            //コンテナ生成
            this.container = new Sprite();
            addChild( this.container );
            this.container.x = this.stage.stageWidth  / 2;
            this.container.y = this.stage.stageHeight / 2;
 
            //シーン生成
            this.scene = new Scene3D( this.container );
 
            //カメラ設定
            camera = new Camera3D();
            camera.x = 3000;
            camera.z = -300;
            camera.y = 3000;
            camera.zoom = 3;
            camera.focus = 500;
 
            //rootNode生成
            rootNode = scene.addChild( new DisplayObject3D( "rootNode" ) );
 
            //Cubeオブジェクト生成
            for(var x:int = 0; x < MAXX; x++)
            {
                for(var y:int = 0; y < MAXY; y++)
                {
                    var boxcolor:ColorMaterial = new ColorMaterial(Math.floor(Math.random() * 0xFFFFFF),0.8);
                    var materials:MaterialsList = new MaterialsList(
                    {
                        front:  boxcolor,
                        back:   boxcolor,
                        right:  boxcolor,
                        left:   boxcolor,
                        top:    boxcolor,
                        bottom: boxcolor
                    });
 
                    var box0:Cube = new Cube(materials, SIZE,SIZE,SIZE);
                    var box:DisplayObject3D = rootNode.addChild(box0, "box" + vbox);
                    box.x = x * SIZE2 - 500;
                    box.z = y * SIZE2 - 600;
                    box.y = 0;
                    box.extra = {vy:0.0, y:Math.floor(Math.random()*200*5) - 300};
                    vbox += 1;
                }
            }
 
        }
 
        //____________________________________________________________________
        //                                                              loop3D
        private function loop3D( event :Event ):void
        {
            //マウス座標でカメラ移動
            camera.z += ((-300 + scene.container.mouseX * 10) - camera.z) / 10;
            camera.y += ((Math.max( 0, this.mouseY ) * 10) - camera.y) / 10 ;
 
            var box:DisplayObject3D;
 
            for (var y:int = 0; y < vbox; y++)
            {
                box = rootNode.getChildByName("box" + y);
                box.extra.y += box.extra.vy;
 
                if (box.extra.y <= -300.0)
                {
                    box.extra.y = -300.0;
                    box.extra.vy = (box.extra.vy) * -0.9;
                }
 
                box.extra.vy -= 15.0;
                box.y = box.extra.y;
 
                switch (y % 3)
                {
                    case 0:
                        box.rotationX = (box.y + 300) >> 3;
                        break;
                    case 1:
                        box.rotationY = (box.y + 300) >> 3;
                        break;
                    case 2:
                        box.rotationZ = (box.y + 300) >> 3;
                        break;
                }
            }
 
            //レンダリング
            this.scene.renderCamera( camera );
        }
 
        // ___________________________________________________________________
        //                                                       onStageResize
        private function onStageResize(event:Event):void
        {
            this.container.x = this.stage.stageWidth  / 2;
            this.container.y = this.stage.stageHeight / 2;
        }
 
        //____________________________________________________________________
        //                                                    mouseDownHandler
        public function mouseDownHandler(event:MouseEvent):void
        {
            for(var y:int = 0; y < vbox; y++)
            {
                var box:DisplayObject3D = rootNode.getChildByName("box"+y);
                box.extra.vy = Math.random()*250 - 100;
            }
        }
    }
}

さらに応用して、こんなものを作ってみた。「L」「M」「K」キーで絵が変化。

追記:上記をPV3D2.0に対応させたソース

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package
{
    import flash.display.*;
    import flash.events.*;
 
    import org.papervision3d.cameras.Camera3D;
    import org.papervision3d.render.BasicRenderEngine;
    import org.papervision3d.scenes.Scene3D;
    import org.papervision3d.view.Viewport3D;
    import org.papervision3d.objects.DisplayObject3D;
    import org.papervision3d.objects.primitives.Cube;
    import org.papervision3d.materials.ColorMaterial;
    import org.papervision3d.materials.utils.MaterialsList;
 
    [SWF(backgroundColor=0xffffff)]
 
    public class BouncingCubes extends Sprite
    {
        //___________________________________________________________________
        //                                                            3D vars
        private var viewport  : Viewport3D;
        private var scene     : Scene3D;
        private var camera    : Camera3D;
        private var renderer  : BasicRenderEngine;
        private var rootNode  : DisplayObject3D;
 
        static public var MAXX:int = 10;
        static public var MAXY:int = 10;
        static public var SIZE:Number = 90;
        static public var SIZE2:Number = 100;
        private var boxArray:Array = [];
 
        //___________________________________________________________________
        //                                                               main
        public function BouncingCubes()
        {
            stage.frameRate = 60;
            stage.quality   = "BEST";
            stage.scaleMode = "noScale";
            stage.align = StageAlign.TOP_LEFT;
 
            addEventListener( Event.ENTER_FRAME, loop3D );
            stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
 
            init3D();
        }
 
        //____________________________________________________________________
        //                                                              init3D
        private function init3D():void
        {
            //ビューポート定義
            viewport = new Viewport3D(0,0,true);
            viewport.opaqueBackground = 0xFFFFFF;
            addChild(viewport);
 
            //レンダラ定義
            renderer = new BasicRenderEngine();
 
            //シーン定義
            scene = new Scene3D();
 
            //カメラ設定
            camera = new Camera3D();
            camera.x = -600;
            camera.y = 300;
            camera.z = -300;
            camera.fov = 30;
            camera.target = DisplayObject3D.ZERO;
 
 
            //Cubeオブジェクト生成
            for(var x:int = 0; x < MAXX; x++)
            {
                for(var y:int = 0; y < MAXY; y++)
                {
                    var boxcolor:ColorMaterial = new ColorMaterial(Math.floor(Math.random() * 0xFFFFFF),0.8);
                    var materials:MaterialsList = new MaterialsList(
                    {
                        all:  boxcolor
                    });
 
                    var box:Cube = new Cube(materials, SIZE,SIZE,SIZE);
                    scene.addChild(box);
                    box.x = x * SIZE2 - 500;
                    box.z = y * SIZE2 - 600;
                    box.y = 0;
                    box.extra = {vy:0.0, y:Math.floor(Math.random()*200*5) - 300};
                    boxArray.push(box);
                }
            }
        }
 
        //____________________________________________________________________
        //                                                              loop3D
        private function loop3D( event :Event ):void
        {
            //マウス座標でカメラ移動
            camera.z += ((-2000 + (stage.mouseX - (stage.stageWidth * 0.5))*5) - camera.z ) / 10;
            camera.y += (Math.max( 0, (stage.mouseY - (stage.stageHeight * 0.5))*5) - camera.y) / 10;
 
            var count:int = 0;
            for each (var item:DisplayObject3D in boxArray)
            {
                count++;
                item.extra.y += item.extra.vy;
 
                if (item.extra.y <= -300.0)
                {
                    item.extra.y = -300.0;
                    item.extra.vy = (item.extra.vy) * -0.9;
                }
 
                item.extra.vy -= 15.0;
                item.y = item.extra.y;
 
                switch (count % 3)
                {
                    case 0:
                        item.rotationX = (item.y + 300) >> 3;
                        break;
                    case 1:
                        item.rotationY = (item.y + 300) >> 3;
                        break;
                    case 2:
                        item.rotationZ = (item.y + 300) >> 3;
                        break;
                }
            }
 
            //レンダリング
            renderer.renderScene(scene,camera,viewport);
        }
 
        //____________________________________________________________________
        //                                                    mouseDownHandler
        public function mouseDownHandler(event:MouseEvent):void
        {
            for each (var item:DisplayObject3D in boxArray)
            {
                item.extra.vy = Math.random()*250 - 100;
            }
        }
 
    }
}

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コメント / トラックバック2件

  1. [...] 2.0てわけじゃないけど、これなんかすごい!こ、このキャラは!w(ソースした、こんなもの、のリンク) いやー、面白い。 [...]

  2. [...] 2.0てわけじゃないけど、これなんかすごい!こ、このキャラは!w(ソースした、こんなもの、のリンク) いやー、面白い。 [...]

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